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1. Complete "SQL" database, how? - in EVE Technology Lab [original thread]
Thanx All some of the info out there is outdated.. especially the "landscape" picture of how the relations are
- by SabuMaru ICE - at 2015.04.29 09:53:01
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2. Complete "SQL" database, how? - in EVE Technology Lab [original thread]
/ Mr Mac wrote: SabuMaru ICE wrote: Thanks for the quick response bellow a list of the tables i have so far... missing invBlueprintTypes forinstance and can't figure out how to get it No such table in Scylla SDE but there is blueprints...
- by SabuMaru ICE - at 2015.04.23 14:22:57
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3. Complete "SQL" database, how? - in EVE Technology Lab [original thread]
Thanks for the quick response bellow a list of the tables i have so far... missing invBlueprintTypes forinstance and can't figure out how to get it Quote: TABLE NAME# Records agtAgentTypes12 agtAgents10975 agtResearchAgents797 chrAncestries...
- by SabuMaru ICE - at 2015.04.23 13:53:02
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4. Complete "SQL" database, how? - in EVE Technology Lab [original thread]
Hi All, I am trying to create a database with all the items and the relations between the tables i notice that a lot of tables are hard or almost impossible to find / create fuzzyworks has helped me a lot so far, but i am still missing a lot of ...
- by SabuMaru ICE - at 2015.04.23 13:02:51
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5. Sticky:New dev blog: Ship balancing summer update - in EVE Information Portal [original thread]
vorminar wrote: i think the new part of the cargo hold is for ore only and it will have a separate (normal) cargo hold as well on SiSi some of the changes are already LIVE and i can tell u yes there are a cargo hold (500M3) and an OREhold (...
- by SabuMaru ICE - at 2012.07.27 13:11:00
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6. Sticky:New dev blog: Ship balancing summer update - in EVE Information Portal [original thread]
rodyas wrote: Infinite Force wrote: Urgg Boolean wrote: Many people are suggesting a lot of interesting ideas, but nobody can predict what the Devs will really do. That being said, many players in this thread seem to be directly and/or in...
- by SabuMaru ICE - at 2012.07.10 07:19:00
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7. Sticky:New dev blog: Ship balancing summer update - in EVE Information Portal [original thread]
DeltaV wrote: But still if you add a fuel bay and give it the ability to compress ore as you mine an Orca would be a nice mining platform.Something for higher skilled players to look forward to and not just reworked barges. u mean a high s...
- by SabuMaru ICE - at 2012.07.09 13:48:00
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8. Sticky:New dev blog: Ship balancing summer update - in EVE Information Portal [original thread]
mis clicked
- by SabuMaru ICE - at 2012.07.05 18:47:00
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9. Sticky:New dev blog: Ship balancing summer update - in EVE Information Portal [original thread]
Derick Deninard wrote: I like the idea of rebalancing the mining ships, and while I have not read all 40 some pages of replies so I am not sure if this has been suggested or not, I belive that there should be a ship class capable of transportin...
- by SabuMaru ICE - at 2012.07.05 09:59:00
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10. Sticky:New dev blog: Ship balancing summer update - in EVE Information Portal [original thread]
Nagarythe Tinurandir wrote: your last two post convey two different things, at least as i understand them. Both make a point, and are connected as i look at this market trend overview most of the mineral market is in a decline at the momen...
- by SabuMaru ICE - at 2012.06.29 14:44:00
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11. Sticky:New dev blog: Ship balancing summer update - in EVE Information Portal [original thread]
Nagarythe Tinurandir wrote: Quote: **** they also removed drone alloys and t1-modules from loot. so there are fewer minerals to begin with and overall more gear to be produced. even if noone would by t1 and for t2, t1 is still needed to ...
- by SabuMaru ICE - at 2012.06.29 11:45:00
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12. Sticky:New dev blog: Ship balancing summer update - in EVE Information Portal [original thread]
also to add to my previeus post : Quote: Mining output: first and most visible balancing factor, plan is to increase all barge mining output to be within an acceptable margin of the Hulk, not miles behind as it is currently. this also in th...
- by SabuMaru ICE - at 2012.06.28 17:20:00
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13. Sticky:New dev blog: Ship balancing summer update - in EVE Information Portal [original thread]
MortisLegati wrote: Mechael wrote: remove the ice/merc specialties CCP seems really attached to those specialties. think the other way around if the Merc miner is better protected this will increase the risk vs reward for this ...
- by SabuMaru ICE - at 2012.06.28 14:26:00
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14. Sticky:New dev blog: Ship balancing summer update - in EVE Information Portal [original thread]
Midori Amiiko wrote: I rebut two previous posts: T3 mining--having blown up an assload of Sleepers I can say that they show no signs of industrial activity. The lack of verisimilitude would be astounding. I also fail to see how the versatility ...
- by SabuMaru ICE - at 2012.06.26 11:04:00
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15. Anti-blob ship - in Player Features and Ideas Discussion [original thread]
https://forums.eveonline.com/default.aspx?g=posts&t=55617
- by SabuMaru ICE - at 2012.01.09 15:57:00
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16. Command Ships and Bonuses - in Player Features and Ideas Discussion [original thread]
Danny John-Peter wrote: SabuMaru ICE wrote: ... what do you propose for ORCA's and Rorquals ? ... Use an on grid Orca for boosting, compress with a rorqual. In Null use intel/scouts like everybody else. In High Sec, well, if your...
- by SabuMaru ICE - at 2012.01.09 15:51:00
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17. Command Ships and Bonuses - in Player Features and Ideas Discussion [original thread]
Inserting this for 0.0 / Low secminers (high sec this only is an issue with Hulkageddon and Goon's Anti ICE campain ) what do you propose for ORCA's and Rorquals ? in there current state as off Grid support leaving logistics/hauling to d...
- by SabuMaru ICE - at 2012.01.09 14:48:00
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18. New ships concept: Space Interdiction Battlecruiser Class - in Player Features and Ideas Discussion [original thread]
loking at the amount of DMG you are dishing out and the fact that it will be stationairy etc... i would Vote for BattleShip Level 3 hulls also will add a nice way to kill off fighters / drones at range in fleet battles it looks like a FlagC...
- by SabuMaru ICE - at 2012.01.09 14:27:00
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19. IDEA: Dreads - becoming tres expensive. How about a mini dread? - in Player Features and Ideas Discussion [original thread]
Wouldn't Tech 3 Battleships be able to fit that niece if they would ever come out ? like the new BC's ... sacifice tank for DPS...
- by SabuMaru ICE - at 2012.01.09 12:25:00
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20. Eve needs new space with a twist....I present Eve Deepspace Regions - in EVE General Discussion [original thread]
any more ideas out there ? so much stuff ,... so many good idea's any one have any more ideas on this thread ?
- by SabuMaru ICE - at 2012.01.09 11:50:00
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